In that scenario, their body must be escorted back to the extraction point – because if you don't, the operator that person was playing as will be removed from their roster. The most fun I had with Extraction, by far, is when someone in my group succumbed to the horde. Sometimes, all I needed was a good pep talk to believe that my party was capable of surviving the next trial. I like how Extraction engaged my more emotional sensibilities, beyond whatever group of enemies were in front of us. I tended to err on the cautious side, while a friend was more than happy to push into the next bloc despite our dwindling health supplies. It's a fun push-and-pull which will undoubtedly reveal the conservative and aggressive tendencies among your party. Once those three tasks are complete, the team can decide to pass through an airlock and attempt another mission or extract back to base with all of the experience points they've banked. Extraction is like a bizarre alternate reality where David Cronenberg directed Rainbow Six Siege, awakening a virulent nightmare that had been lying dormant. Hell, when an operator is KO'd they're smothered in a crusty yellow coat of foam that, apparently, preserves them – it's one of the most viscerally unpleasant things I've ever witnessed in a video game. The enemies range from terrifying, minotaur-like beasts stalking the corridors to bloated quadrupeds that detonate with noxious gas when struck with a bullet. Walls and floors bubble with black, speed-dampening ooze, and bulbous pustules glow in the dark and can be popped like water balloons. I mean this in the best way possible: Rainbow Six Extraction is gross. The only incongruity is the thick layer of gristly, galactic muck splayed across every surface. It’s got some growing pains to sort out, but the future continues to look bright for Siege. All that new content has made it harder for new players to catch up, and I wish more work had been done to address this, but smart play and good communication will still win you more games than having the newest operator. Rainbow Six Siege’s focus on teamwork and strategy over just aiming prowess sets it apart in exciting ways, and the constant stream of new maps and operators have made it a wonderfully varied FPS. We can indulge in the euphoria more than ever. Extraction, on the other hand, lets us play with those shooting mechanics while aiming at dumber, slower NPCs. But Siege has also cultivated a fully calcified playerbase who've obsessed over it for seven years, and jumping into matchmaking as a less-experienced player often feels like walking into a buzzsaw. Siege lets you annihilate targets with surgical precision: you can score headshots from across the map through plaster walls, or locate a target by the mere sound of their footsteps. From a game design perspective, this is a no-brainer: Extraction is a chance to enjoy Siege's one-of-a-kind gunplay in a slower-paced environment than the mother game's madcap competitive matches. Stealth is key you slither through the muck with your two friends, hoping to take down the demons in silence in order to avoid unleashing the latent mob lingering behind every corner. So yes, Extraction is very much a traditional co-op shooter augmented by the sublime mechanics Ubisoft mastered in the ever-popular Siege.
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