9/2/2023 0 Comments Dead cells steam chartwsEnemies can change their direction in mid-combo, which is something I don't expect, already trained by other games. Don't know what's with that.Ĭurrently what's most difficult to me are enemy combos. I cannot dodge through them, the spin attack always at least catches me at the end of the roll. Then are the Raiden dudes that spin around. The last strike has a force field effect. For instance the dudes with the long swords that have a three-hit combo. Some mobs have horrifying combos that are difficult to dodge, expect, run away from, etc. Originally posted by MGMons:I rage quit my last session (I died and stop playing is what I mean) because I was utterly destroyed in the Ossuary (and also died in a super lame way, lost three rare blueprints and 43 cells). I'm no fan of grind.Īny plan to add levels of difficulty? I want to feel a sense of progress and if I have to play in "easy mode" then whatever but I'm having tons less fun than what I had in early access.Īlso, where the heck is the info on the hud about remaining potions? To be able to make anything of a run the player has to slowly grind health potions unlock and. only to find that I need to be able to destroy ground runes. Seriously I was hyped when I found a secret zone behind a door with a flaming sword under me. There's just not room for error anymore and I find it a pity.Īdd to that all the stuff that's locked behind items which are then locked behind peaks of difficulty or time and I find myuself disapointed by this version of the game. Played a bit during Early Access and now that 1.0 is out I can safely say that the difficulty is off the charts: you can die in two or three hits, first boss has tons of health.
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